General Introduction
QuickMagic AI is an advanced AI-driven motion capture tool designed to transform simple videos into high-quality 3D animations. Whether you're an animator, game developer or digital content creator, QuickMagic AI provides fast and accurate motion capture. Users simply upload a video containing human movements, and the software automatically generates accurate 3D skeletal animations, eliminating the complex setup of traditional optical motion capture systems.QuickMagic AI not only has fast processing speeds and high output quality, but it also has a user-friendly interface that makes high-quality motion capture within reach.
Function List
- AI-powered motion capture
- No specialized equipment required
- Fast processing speed
- High quality 3D output
- user-friendly interface
- Supports multiple video formats
- Compatible with existing animation software
- Free and paid subscription options available
Using Help
Upload Video
- On the user homepage, click the "Upload Video" button.
- Select the video file you need to convert to 3D animation, common video formats are supported.
- After uploading, the system will automatically process the video to generate 3D skeletal animation.
Viewing and Editing Animations
- After processing, click the "View Animation" button to preview the generated 3D animation.
- If further editing is required, download the animation file and edit it using compatible animation software (e.g. 3DMax, MotionBuilder, Maya).
- After editing, you can export the animation file to BIP, FBX and other formats, which is convenient to use on different platforms.
Featured Functions
- handhold: QuickMagic AI is able to accurately capture hand movements, from simple gestures to complex hand choreography, adding vividness to the animation.
- cloud computing: Utilizing cloud computing technology, even complex movements are rendered in high quality for detailed animation projects.
- Multiple capture options: Supports full-body and half-body capture to meet the needs of different scenes.
common problems
- Is specialized equipment required? No, any video taken with regular camera equipment will work.
- How fast is the processing? Processing speed depends on the length and complexity of the video, but is usually very fast.
- Is there a video length limit? The length of videos uploaded by free users is usually limited to 60 seconds.
- What is the quality of the output? The output 3D animation is of high quality, comparable to traditional methods.
- Are tutorials available? Yes, QuickMagic AI offers various tutorials and documentation to help users get started quickly.
- Is there customer support? Yes, customer support is provided to help solve problems in use.
Tutorials
1. upload video with action under AI Mocap tab, less than 30s. here I still take nexthuman's digital human as an example, hope there is no infringement, after all, nexthuman is the best webgl digital human I've ever seen done, record 30s of her speech action through obs, upload it, cut off the extra time points on the timeline, and then After recognizing the character, drag and drop the output format on the right to the character and click next. See the official documentation for video upload requirements: https://docs.quickmagic.ai/docs/getting-video.html
2. Select the part to be recognized, here select the whole body and hand. Click on Start Production and wait a few seconds for it to complete.
3. After generating, you can see the generated content under my project, click to download the fbx. If you are not satisfied with the effect of the production, you can click on the "2D Refinement" for secondary editing, just simply drag and drop. Free users don't seem to support export after modification.
4. The downloaded fbx is imported into blender to see the effect.
Next I'm going to record a walk and talk action of myself for my digital person now 😄. Price this software is paid though, it only costs me 3 bucks per 30S video count. I asked my modeler for 1000 bucks for a set of moves. See which is cost-effective for you to evaluate yourself haha.