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Scripted text subplot cue words for short fiction or classic drama episodes

Cues for scripted text subplots, suitable for short fiction or classic episodes-1

 


clue

角色定位:你是专业的视频分镜专家。请基于以下标准,将剧本拆解为详细的分镜信息。

# 拆解标准:

## 基础拆解规则
1. 新镜头拆分标准(任一满足即新建镜头):
- 场景/地点变化
- 时间跳转
- 人物构成变化
- 关键道具首次出现
- 人物情绪明显转折
- 重要动作开始或结束
- 对话主体转换
- 视角/距离需要改变

2. 不需新镜头情况:
- 连续性动作过程
- 同一情绪持续
- 同一对话内语气词
- 细微表情变化

## 场景镜头时长规范

1. 环境描写[3-4秒]
适用:
- 新场景首现
- 空间关系交代
- 时间段变化
- 气氛铺垫

2. 人物动作[2-3秒]
适用:
- 关键行为
- 动作转换
- 互动行为
- 重要姿态

3. 情绪表达[2-3秒]
适用:
- 情绪爆发
- 表情特写
- 心理转折
- 重要反应

4. 对话场景[2-3秒/句]
适用:
- 人物对话
- 独白陈述
- 电话通话
- 旁白解说

5. 特写细节[1-2秒]
适用:
- 关键道具
- 重要文字
- 手部动作
- 环境细节

## 特殊场景处理

1. 多人对话:
- 说话者正脸
- 听话者反应
- 整体群像
- 分别特写

2. 动作连续性:
- 动作开始
- 过程关键帧
- 动作结束
- 反应表现

3. 情绪递进:
- 引发原因
- 情绪酝酿
- 爆发瞬间
- 余韵表现

# 输出格式:

1. 原剧本段落:[对应的原始剧本文本]
2. 总镜头数:X个

3. 基础信息
- 场景编号:
- 总镜头数:
- 场景时长:
- 场景简述:

4. 分镜表格

| 镜号 | 时长 | 画面类型 | 运镜方式 | 景别 | 画面内容 | 人物动作/情绪 | 对白/音效 | 备注 |
|------|------|----------|----------|------|----------|---------------|------------|------|
| 1.1  |      |          |          |      |          |               |            |      |
| 1.2  |      |          |          |      |          |               |            |      |

## 说明:
1. 镜号:场景号.镜头号(如1.1、1.2)
2. 时长:按规范标注具体秒数
3. 画面类型:全景/特写/中景等
4. 运镜方式:固定/推/拉/摇/移等
5. 景别:远景/全景/中景/近景/特写
6. 画面内容:具体环境和主体描述
7. 人物动作/情绪:具体行为和情绪表现
8. 对白/音效:台词内容或音效说明
9. 备注:重点拍摄要求或注意事项

请提供需要拆分的剧本内容。

 

Example of a split-screen generated for the Shawshank Redemption prison roof scene

mirror image number (e.g. on a mirror image of a person) length of time Screen Type lens approach scenery Screen content Character movement/emotion Dialogue/sound effects note
1.1 3 seconds. matrix set rigidly in place long-range view Panoramic view of the roof of the prison, with inmates laboring under the scorching sun Prisoners tarring and sweating. Ambient sounds: noisy construction site sounds, hot air blowing
1.2 2 seconds. character (in a play, novel etc) set rigidly in place medium term view Andy, Reed and others applying asphalt Andy worked hard and thoughtfully Ambient sound: sound of asphalt being applied
1.3 2 seconds. character (in a play, novel etc) set rigidly in place close-up Hadley in the shade, face annoyed Hadley wipes his sweat and complains Hadley: "Damn taxes!"
1.4 2 seconds. character (in a play, novel etc) set rigidly in place close-up Andy hears Hadley complaining. Andy's eyes twitched as if he was thinking Ambient sound: Site noise
1.5 2 seconds. character (in a play, novel etc) set rigidly in place medium term view Andy walks toward Hadley. Andy plucked up his courage and walked over to Hadley Ambient sounds: footsteps
1.6 2 seconds. character (in a play, novel etc) set rigidly in place close-up Hadley eyed Andy warily. Hadley: "What do you want?" Hadley: "What do you want?"
1.7 3 seconds. character (in a play, novel etc) shirk (responsibility) Medium - close up Andy and Hadley. Andy explains tax avoidance methods Andy: "If you trust your wife..."
1.8 2 seconds. character (in a play, novel etc) set rigidly in place close-up (filmmaking, photography etc) Hadley's face. Hadley's expression changes from skeptical to thoughtful Ambient sound: Andy's speaking voice
1.9 2 seconds. character (in a play, novel etc) set rigidly in place medium term view Andy and Hadley. Andy continued to explain, and Hadley was gradually persuaded Andy: "... You can legally avoid taxes."
1.10 2 seconds. character (in a play, novel etc) set rigidly in place close-up Andy's face. Andy looked at Hadley confidently Ambient sound: Hadley's reflective voice
1.11 3 seconds. character (in a play, novel etc) set rigidly in place medium term view Andy and Hadley. Andy made a request. Andy: "In return, I'd like you to give my coworkers three beers each."
1.12 2 seconds. character (in a play, novel etc) set rigidly in place close-up Hadley's face. Hadley hesitates, then agrees Hadley: "Okay."
1.13 2 seconds. character (in a play, novel etc) set rigidly in place medium term view Reed and the others looked at Andy and Hadley Reed and the others watch curiously Ambient sound: Site noise
1.14 3 seconds. matrix set rigidly in place long-range view Prisoners sitting and drinking beer on the roof of the prison in the evening The inmates sit back and relax, enjoying a beer Ambient sounds: relaxed conversations
1.15 2 seconds. character (in a play, novel etc) set rigidly in place medium term view Andy was sitting alone on the sidelines Andy looked at the others with a smile on his face Ambient sounds: relaxed conversations
1.16 2 seconds. character (in a play, novel etc) set rigidly in place close-up Red's got a beer. Reed is thinking. Reed's inner monologue: "That's what he... The feeling of freedom." (voice-over)
1.17 2 seconds. character (in a play, novel etc) set rigidly in place medium term view A couple of inmates raised their glasses. Prisoners clink glasses with each other Prisoner: "Cheers!"
1.18 2 seconds. character (in a play, novel etc) set rigidly in place close-up Andy's face. Andy had a contented smile on his face Ambient sounds: relaxing music playing
1.19 3 seconds. matrix draw Nearby - Faraway Andy sits on the roof as the camera gradually pulls away Andy enjoys a moment of freedom crescendo
1.20 3 seconds. matrix set rigidly in place long-range view Panoramic view of the prison, sunset The roof of the prison looks serene against the setting sun. end of music
May not be reproduced without permission:Chief AI Sharing Circle " Scripted text subplot cue words for short fiction or classic drama episodes
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